Sunday, 30 December 2012

Assassins Creed III

The Assassin's Creed franchise has been quite breath taking ever since the first game was launched way back in 2007. The highlight of the franchise has always been the awesome feeling of being a clod blooded Assassin wearing a hoodie blending with the crows and with the tick of the right moment, taking out your foes with precision, awesomeness and style.
Over the years the game has evolved and we have already seen some impressive improvements. From you ability to house two hidden blades, to gliding over fantastic landscapes and even calling your “brotherhood” to take out an army of foes. The series has always improved for the better.
With Assassin’s Creed III we have reached the fifth game in the franchise and thought the present day lead protagonist is the same, Desmond Miles, the ancestor whose memories you live this time around is different. The setting too has changed from Italy to America in the 1700’s. Does the series have what it take to keep this age-old gameplay fresh or has the Assassin reached his final hit?
If you haven’t played the previous four iterations of the game then the story of our present day hero, Desmond Miles will make no sense to you. Put simply, Desmond is a bar tender whose ancestors are Assassin’s and he get into a machine called the Animus to relive their lives to solve a great mystery involving the end of the world in 2012 which also links to ancient artefacts called Pieces of Eden that has some cosmic mumbo jumbo related to saving the world.
As we’ve said before, if you are new to the franchise you may want to read up a bit about the game. Once in the Animus however, you don the role of Connor during the 1970’s. Connor has a Native American and British origin making the American Revolution sort of a personal battle. Being a part of both British and Native America origin, Connor gets roped into a lot of conflicts which when broken down reflect the age-old war between the Assassin’s and the Templars.
Staying true to the Assassin 's Creed franchise, the game takes actual historic events and relates them to the story of the game. If you have the slightest inclination or knowledge about the American Revolution, you are in for a treat in this game. For the rest, it is still an enjoyable tale of history with fantasy thrown into the mix.
Parkour and action is the core of the gameplay but there is more to it than meets the eye. This time around you even undertake missions as modern day Desmond and that is a very good thing. We sort of have a glimpse of what an Assassin’s Creed game may be like set in modern times.
Once again, if you are used to the Assassin’s Creed gamers, you will feel right at home with the controls but there is a catch. Some elements of parkour and combat have been edited and we must say, we appreciate the change.
Parkour: For the most part parkour is the same. You hold one of the shoulder buttons and run and Connor will traverse the environment, climb the building and basically make you look cool. The addition to parkour is the ability to climb trees and there are strategically located windows and doors scattered throughout the city that you can pass through as a shortcut.
Combat: The combat of Assassin’s Creed was quite simple. Hold the block button and wait for an enemy to attack. When he attacks, press the counter button and take him out. This mechanic was way too simple and the level of difficulty wasn't really present.
In AC3 however the combat has changed and for the better. Ubisoft has taken a leaf out of Batman Arkham City’s book and implemented a similar combat system. You can have any two weapons selected at any given point of time. When an enemy attacks, you can hold the counter button. This freezes time for a second giving you the time to counter with either of your two selected weapons or simply push the enemies aside. You can also directly attack with the attack button.
Connor has some impressive moves under his belt. The sheer variety of weapons and the number of combos you can do are just awesome. Sure, the combat is still simple and there are very few challenging moments but it is a lot better than the previous games where you just stand and wait for the enemies to attack. The depth may not be at the same level as Arkham City, but the implementation is good nonetheless. The game is still plagued with awkward camera angles at times that hamper the action, but these moments are far and few.
Stealth: The stealth aspect of the game too has improved. There are small bushes and moving carriages that you can take shelter in and the rest of the notoriety meter is the same as the previous game.
The health system is now regenerative rather than the need to find a heeler and heal you.

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